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You know, it’s just not a game anymore, according to a new study

The average person’s perception of playing video games is more or less the same as the average person in general, according a new survey.

The survey of more than 1,000 adults by YouGov and the Pew Research Center found that gamers’ perception of the gaming industry is similar to that of people who are not game industry professionals.

According to the survey, nearly three-quarters of gamers, and over 70 percent of those who say they are gamers, are familiar with the industry.

The study also found that gaming was the second most-watched show on television in 2017, behind only the NFL.

“Gaming is a big part of the entertainment landscape,” YouGov CEO Tim O’Reilly said in a statement.

“Whether we are discussing the new season of The Bachelor, the latest trailer for Call of Duty: Infinite Warfare, or just how the latest season of Game of Thrones might play out, gamers are in the know about what’s happening on television and in movies.”

The study is based on responses from 3,000 people over the age of 18, and was released Wednesday by Yougov and Pew Research.

YouGov, a nonpartisan group of more then 30 million Americans, conducts online surveys and has published a study on how Americans perceive the media.

This new study, however, is more in-depth and examines gaming specifically, and does not rely on YouGov data.

The research is just one piece of a larger trend, though, that’s showing gamers as less interested in the medium than ever before.

“Gamasutra’s 2016 Game Developers Conference (GDC) article on the gaming boom, which featured a number of notable gaming personalities, highlighted the disconnect between the public’s perception and actual players.

“‘A game is a game that allows you to do something with your body, and then something else happens in that game. “

In our study, gamers were asked to describe the characteristics of their favorite games,” Yougov CEO O’Brien said in the statement.

“‘A game is a game that allows you to do something with your body, and then something else happens in that game.

Games are not toys.’

The survey respondents were asked about their most anticipated gaming experiences, and they found them to be very similar to those who don’t play games.

For example, almost one-quarter of gamers said they played games for fun and about half of them said they used the game as a platform to express themselves.”

YouGov surveyed the gaming community in more than 200 countries from February 4-18, 2017.

It also surveyed more than 7,000 gamers in the U.K. for the 2016 Game Awards, and it surveyed more then 10,000 gaming fans in 2016 and 2017.

“The data is not definitive and is not meant to imply that gamers are more or more interested in gaming than they were 20 years ago,” YouGoogler’s O’Connor said.

“It’s also not meant as a blanket endorsement of the medium by either industry or by any organization.”