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How to say “I love you” with VR games

You know the feeling when you’ve spent your entire day texting with someone and then they reply in the next hour with “I really don’t love you.”

If you’re not used to that feeling, here’s how to say it with VR.

I love y’all.

(The feeling.)

“When I’m out in the world, I’m not talking to anyone,” says Alex, a 30-year-old who lives in Boston.

“I don’t have to think about how I’m supposed to say that.

It’s not like, ‘Oh, I love you, you know, I’ve been waiting for this moment.'”

That’s because when you talk with someone in VR, you’re able to communicate in more ways than just words.

“You can actually look them in the eye and see how they’re feeling,” says cofounder and CEO of VR-game developer VR-Works, Andrew Pugh.

“It’s not just saying things you’re aware of, it’s actually looking at their body language and how they look.”

Pugh explains that you’re looking at someone’s face because of a technique called occlusion, which essentially means that the two of you are looking at each other without being in physical contact.

That allows you to create an environment that’s a mirror image of the person you’re talking to, allowing you to talk about the things you care about in a more intimate way.

“It’s like having an intimate conversation with your partner,” Pugh says.

“What you’re seeing is what you’re thinking, you’ve got the answers, and you’ve made the decision to say something.”

If you’re like me, you probably have a lot of people in your life who want to communicate with you in VR.

That’s because if you’ve ever used Skype or FaceTime, you can see exactly how much of your brain is focused on talking to people.

But what if you’re out in real life and you want to talk to someone you don’t know?

“You might say something like, you never knew me so why do you care?” says Alex.

“And you have to say, ‘I love yo—you know why?'”

Pugh says that the company has developed a technology that lets users see exactly what their lips are doing.

“We’re seeing that our people can actually do that, and then we can start to translate that into what you see,” he says.

For example, if you see a woman holding up her smartphone to her ear and asking, “Hey, I think this is a good time to say hi,” you can imagine that her lips are actually trying to look at the person that she’s talking to.

The lips are just doing the opposite of what the person is actually saying.

“There’s a lot more than just lips, and that’s really cool because when people are using their hands, we can actually see where they are touching the phone, and if we’re going to be talking, we need to see where the person’s lips are,” Puck says.

“In the future, we’re looking to make these devices for everyone.”

As for the future of VR, Pugh thinks that the tech could help people with autism, which is a mental disorder that causes people to have difficulty with social interaction and communication.

“We’re hoping that these devices will be helpful for people who are socially isolated,” he said.

The first prototype of the VR headset was released last year.

Since then, Puck and company have launched a Kickstarter campaign to build a second version of the headset.

The company has raised more than $60,000 so far.

“That’s the kind of campaign that allows you, if the initial goal is met, to really see if the product works for you,” Pudd said.

“If we get to $150,000, then we’re ready to start to really explore this more.”

If VR isn’t your thing, you should still check out VR games like VR Pinball.